onPlayerConnected: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added see also)
m (Added: MP behaviour description.)
Line 15: Line 15:


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
____________________________________________________________________________________________
 
|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.
This happens even if '''onPlayerConnected''' was issued on all machines. |=


| [[onPlayerDisconnected]] |= See also
| [[onPlayerDisconnected]] |= See also

Revision as of 01:36, 2 April 2007

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set.
Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
onPlayerDisconnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section