onPlayerConnected: Difference between revisions
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Killswitch (talk | contribs) m (Added: MP behaviour description.) |
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client. | |||
This happens even if '''onPlayerConnected''' was issued on all machines. |= | |||
| [[onPlayerDisconnected]] |= See also | | [[onPlayerDisconnected]] |= See also |
Revision as of 01:36, 2 April 2007
Description
- Description:
- This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set.
- Multiplayer:
- The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- onPlayerDisconnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note