BIS fnc dirTo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
||
Line 17: | Line 17: | ||
|descr= Function which returns vector direction from pos1 to pos2. {{Feature|arma3|In Arma 3 use {{ic|obj1 [[getDir]] obj2}} instead of [[BIS_fnc_dirTo]]!}} | |descr= Function which returns vector direction from pos1 to pos2. {{Feature|arma3|In Arma 3 use {{ic|obj1 [[getDir]] obj2}} instead of [[BIS_fnc_dirTo]]!}} | ||
|s1=[param1, param2] call [[BIS_fnc_dirTo]] | |s1= [param1, param2] call [[BIS_fnc_dirTo]] | ||
|p1= param1 - vector starting point, [[Position]] '''or''' [[Object]] | |p1= param1 - vector starting point, [[Position]] '''or''' [[Object]] |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Function which returns vector direction from pos1 to pos2.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [param1, param2] call BIS_fnc_dirTo
- Parameters:
- param1 - vector starting point, Position or Object
- param1 - vector ending point, Position or Object
- Return Value:
- Number
Examples
- Example 1:
- sets unit1 in the direction of unit2
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
||||
- Posted on January 21, 2015 - 14:20 (UTC)
- AgentRev
-
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo:[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;