BIS fnc exportVehicle: Difference between revisions

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m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
m (Text replacement - " |s1=[" to " |s1= [")
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|descr= Export vehicle settings
|descr= Export vehicle settings


|s1=[vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]]
|s1= [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Export vehicle settings
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: Object
vehicleClass: String - Use "" to skip createVehicle part and set components / textures only
Return Value:
String - SQF code

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicle Vehicle Customization (VhC)

Notes

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