BIS fnc posDegToWorld: Difference between revisions
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|p3= world: [[String]] - (Optional, default [[worldName]]) | |p3= world: [[String]] - (Optional, default [[worldName]]) | ||
|r1= [[Array]] of [[Number | |r1= [[Array]] of [[Number]]s - format [easting, northing, zone] | ||
|x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf> | |x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf> |
Revision as of 23:38, 12 July 2022
Description
- Description:
- Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:// Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [longitude, latitude, world] call BIS_fnc_posDegToWorld
- Parameters:
- longitude: Number
- latitude: Number
- world: String - (Optional, default worldName)
- Return Value:
- Array of Numbers - format [easting, northing, zone]
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_posDegToUTM BIS_fnc_posUTMToDeg
Notes
-
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