BIS fnc posDegToWorld: Difference between revisions

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|p3= world: [[String]] - (Optional, default [[worldName]])
|p3= world: [[String]] - (Optional, default [[worldName]])


|r1= [[Array]] of [[Number|Numbers]] - format [easting, northing, zone]
|r1= [[Array]] of [[Number]]s - format [easting, northing, zone]


|x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf>
|x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf>

Revision as of 23:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly: // Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[longitude, latitude, world] call BIS_fnc_posDegToWorld
Parameters:
longitude: Number
latitude: Number
world: String - (Optional, default worldName)
Return Value:
Array of Numbers - format [easting, northing, zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
BIS_fnc_posDegToUTM BIS_fnc_posUTMToDeg

Notes

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