BIS fnc vectorAdd: Difference between revisions

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m (Text replacement - "\|+$" to "")
m (Text replacement - "Numbers" to "Numbers")
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|s1= [vector1, vector2] call [[BIS_fnc_vectorAdd]]
|s1= [vector1, vector2] call [[BIS_fnc_vectorAdd]]


|p1= vector1: [[Array]] of [[Number|Numbers]]
|p1= vector1: [[Array]] of [[Number]]s


|p2= vector2: [[Array]] of [[Number|Numbers]]
|p2= vector2: [[Array]] of [[Number]]s


|r1= [[Array]] of [[Number|Numbers]] - Resulting vector
|r1= [[Array]] of [[Number]]s - Resulting vector


|x1= <code><nowiki>[</nowiki>[1, 1, 1, 1, 1], [2, 5, 3, 1, 1]] [[call]] [[BIS_fnc_vectorAdd]]; {{cc|Returns [3,6,4,2,2]}}</code>
|x1= <code><nowiki>[</nowiki>[1, 1, 1, 1, 1], [2, 5, 3, 1, 1]] [[call]] [[BIS_fnc_vectorAdd]]; {{cc|Returns [3,6,4,2,2]}}</code>

Revision as of 23:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Returns the sum of two vectors.
Arma 3
If the vector is either 2D or 3D use vectorAdd instead.
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector1, vector2] call BIS_fnc_vectorAdd
Parameters:
vector1: Array of Numbers
vector2: Array of Numbers
Return Value:
Array of Numbers - Resulting vector

Examples

Example 1:
[[1, 1, 1, 1, 1], [2, 5, 3, 1, 1]] call BIS_fnc_vectorAdd; // Returns [3,6,4,2,2]

Additional Information

See also:
vectorAdd

Notes

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