BIS fnc moduleChat: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "Objects" to "Objects")
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** "4": [[globalChat]]
** "4": [[globalChat]]


|p2= units: [[Array]] of [[Object|Objects]] - list of chatting units
|p2= units: [[Array]] of [[Object]]s - list of chatting units


|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module

Revision as of 23:39, 12 July 2022

Hover & click on the images for description

Description

Description:
Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, units, isActivated] call BIS_fnc_moduleChat
Parameters:
logic: Object the logic. Possible setVariable parameters:
units: Array of Objects - list of chatting units
isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;

Additional Information

See also:
groupChat vehicleChat sideChat commandChat globalChat systemChat

Notes

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