BIS fnc setRespawnInventory: Difference between revisions
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|r1= [[Array]] - in format [target, id] used in [[BIS_fnc_removeRespawnInventory]] | |r1= [[Array]] - in format [target, id] used in [[BIS_fnc_removeRespawnInventory]] | ||
|x1= <code> | |x1= <code>[player, ["B_T_Recon_TL_F"]] [[call]] [[BIS_fnc_setRespawnInventory]];</code> | ||
|seealso= [[Arma 3: Respawn]] [[BIS_fnc_addRespawnInventory]] [[BIS_fnc_removeRespawnInventory]] [[BIS_fnc_getRespawnInventories]] | |seealso= [[Arma 3: Respawn]] [[BIS_fnc_addRespawnInventory]] [[BIS_fnc_removeRespawnInventory]] [[BIS_fnc_getRespawnInventories]] | ||
}} | }} |
Revision as of 12:09, 13 July 2022
Description
Syntax
- Syntax:
- [target, inventory] call BIS_fnc_setRespawnInventory
- Parameters:
- target: Namespace, Side, Group or Object - Target where respawn inventories should be saved
- inventory: Array of strings - Classes from CfgInventory or CfgVehicles
- Return Value:
- Array - in format [target, id] used in BIS_fnc_removeRespawnInventory
Examples
- Example 1:
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;
Additional Information
- See also:
- Arma 3: Respawn BIS_fnc_addRespawnInventory BIS_fnc_removeRespawnInventory BIS_fnc_getRespawnInventories
Notes
-
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