BIS fnc respawnMenuPosition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
Line 18: Line 18:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[player,5] call BIS_fnc_respawnMenuPosition;</code>
|x1= <sqf>[player,5] call BIS_fnc_respawnMenuPosition;</sqf>


|seealso= [[Arma 3: Respawn]]
|seealso= [[Arma 3: Respawn]]

Revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Shows respawn menu. Closes it if the player is alive.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[player, respawnDelay, revive] call BIS_fnc_respawnMenuPosition
Parameters:
player: Object - Player unit
respawnDelay: Number - (Optional, default 3) Respawn delay
revive: Boolean - (Optional, default false) If unit was revived
Return Value:
Nothing

Examples

Example 1:
[player,5] call BIS_fnc_respawnMenuPosition;

Additional Information

See also:
Arma 3: Respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on January 15, 2021 - 18:14 (UTC)
Ilias38rus
Use `setPlayerRespawnTime 0;` to respawn on selected position (certain gets selected by default), or position of death, if there is no the RP-s .