getEventHandlerInfo: Difference between revisions

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* total: [[Number]] - total number of event handlers added to the same event
* total: [[Number]] - total number of event handlers added to the same event


|x1= <sqf>private _info = player getEventHandlerInfo ["MPKilled", 1];</sqf>
|x1= <sqf>_info = player getEventHandlerInfo ["MPKilled", 1]; // object EH</sqf>
 
|x2= <sqf>_info = getEventHandlerInfo ["EachFrame", 0]; // mission EH</sqf>
|x2= <sqf>private _info = getEventHandlerInfo ["EachFrame", 0];</sqf>
|x3= <sqf>_info = _bullet getEventHandlerInfo ["Deflected", 0]; // projectile EH</sqf>
|x4= <sqf>_info = _group getEventHandlerInfo ["EnemyDetected", 1]; // group EH</sqf>
|x5= <sqf>_info = _control getEventHandlerInfo ["ButtonClick", 1]; // control (UI) EH</sqf>


|seealso= [[addEventHandler]] [[ctrlAddEventHandler]] [[displayAddEventHandler]] [[addMPEventHandler]] [[addMissionEventHandler]] [[addMusicEventHandler]]
|seealso= [[addEventHandler]] [[ctrlAddEventHandler]] [[displayAddEventHandler]] [[addMPEventHandler]] [[addMissionEventHandler]] [[addMusicEventHandler]]
}}
}}

Revision as of 18:19, 18 July 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Queries given event handler's information.
Groups:
Event Handlers

Syntax

Syntax:
entity getEventHandlerInfo [type, id]
Parameters:
entity: Object, Group, Control or Display - entity to which event handler is assigned
type: String - event handler name
id: Number - event handler id returned by addEventHandler, ctrlAddEventHandler, displayAddEventHandler, or addMPEventHandler
Return Value:
Array in format [exists, isLast, total] or empty array [], where:
  • exists: Boolean - event handler exists
  • isLast: Boolean - will be executed last (relevant if last event handler modifies default engine behaviour)
  • total: Number - total number of event handlers added to the same event

Alternative Syntax

Syntax:
getEventHandlerInfo [type, id]
Parameters:
type: String - event handler name
id: Number - event handler id returned by addMissionEventHandler or addMusicEventHandler
Return Value:
Array in format [exists, isLast, total] or empty array [], where:
  • exists: Boolean - event handler exists
  • isLast: Boolean - will be executed last (relevant if last event handler modifies default engine behaviour)
  • total: Number - total number of event handlers added to the same event

Examples

Example 1:
_info = player getEventHandlerInfo ["MPKilled", 1]; // object EH
Example 2:
_info = getEventHandlerInfo ["EachFrame", 0]; // mission EH
Example 3:
_info = _bullet getEventHandlerInfo ["Deflected", 0]; // projectile EH
Example 4:
_info = _group getEventHandlerInfo ["EnemyDetected", 1]; // group EH
Example 5:
_info = _control getEventHandlerInfo ["ButtonClick", 1]; // control (UI) EH

Additional Information

See also:
addEventHandler ctrlAddEventHandler displayAddEventHandler addMPEventHandler addMissionEventHandler addMusicEventHandler

Notes

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