disableCollisionWith: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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If one or both objects change locality, the command needs to be executed again on the new [[owner]]'s machine(s) to maintain the effect.}} | If one or both objects change locality, the command needs to be executed again on the new [[owner]]'s machine(s) to maintain the effect.}} | ||
{{Feature|Warning|Each object can contain only 1 reference to the object it disabled collision with. | {{Feature|Warning|Each object can contain only 1 reference to the object it disabled collision with. But changing the disabled collision object does not re-enable collision with previous object. As long as one of the two objects involved in collision has disabled collision with the other, collision will be ignored.}} | ||
{{Feature|Informative|Try to think of this command as if it formed a two-way link between disabled objects. As long as at least a one-way link exists, collision remains disabled: | |||
<sqf> | |||
// Arrows show disabled collision with | |||
_obj1 disableCollisionWith _obj2; // _obj1 <-> _obj2 | |||
_obj1 disableCollisionWith _obj3; // _obj1 <-> _obj3 and _obj2 -> _obj1. Thus _obj1 has disabled collision with _obj2 and _obj3 | |||
_obj2 disableCollisionWith _obj3; // _obj2 <-> _obj3 and _obj1 -> _obj3. Now _obj1 and _obj2 will collide, because the link was broken. | |||
</sqf> | |||
}} | |||
|s1= vehicle1 [[disableCollisionWith]] vehicle2 | |s1= vehicle1 [[disableCollisionWith]] vehicle2 |
Revision as of 08:49, 14 August 2022
Description
- Description:
- Disable collision between vehicles. This command doesn't disable collision between PhysX objects. The collision is always disabled for both objects in the arguments, i.e. vehicle1 with vehicle2 and vehicle2 with vehicle1
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle1 disableCollisionWith vehicle2
- Parameters:
- vehicle1: Object
- vehicle2: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- collisionDisabledWith enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is:On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container// name of unit in editor such as player1 // name of object in editor such as barrel1 barrel1 disableCollisionWith player1; // to make the barrel solid again, do this as vice versa if you know what you are doing! barrel1 enableCollisionWith player1; - Posted on May 29, 2018 - 06:58 (UTC)
- bloodwyn1756
- This command does not disable the roadway LOD.