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m (group count is per side not total) |
Lou Montana (talk | contribs) (Add units per group limit) |
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Line 22: | Line 22: | ||
| colspan="6" | 144 | | colspan="6" | 144 | ||
| 288 | | 288 | ||
|- | |||
! Max. No. of Units per group | |||
| 12 | |||
| ? | |||
| 144 | |||
| colspan="4" | ? | |||
| 10000 | |||
|} | |} | ||
[[Category: Data Types]] | [[Category: Data Types]] |
Revision as of 20:17, 5 September 2022
A group is its own data type in the scripting language. All units belong to a group. If units are linked together in the editor, they are all part of the same group. If a unit is not linked to anyone else, then it belongs to its own group.
- The AI makes many decisions as an entire group, instead of on an individual unit level. For example, behavior, combat mode, and waypoints are decided on a group, not an individual level.
- Note that empty objects do not belong to a group. Nor do empty vehicles.
- To get the group that a unit belongs to, use the group command.
- To get the unit that currently leads a group, use the leader command.
- To get an array of units that are in a group, use the units command.
Game | 1.00 | 1.00 | 1.00 | 1.00 | 1.50 | 1.00 | 1.00 | 1.68 |
---|---|---|---|---|---|---|---|---|
Max. No. of Groups per side | 63 | 144 | 288 | |||||
Max. No. of Units per group | 12 | ? | 144 | ? | 10000 |