deleteGroup – Talk
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - "<code>" to "<code style="display: block">") |
||
Line 10: | Line 10: | ||
</dl> | </dl> | ||
I have prepared a simple demonstration of a group getting autodeleted: | I have prepared a simple demonstration of a group getting autodeleted: | ||
<code>[] spawn { | <code style="display: block">[] spawn { | ||
_group = group player; | _group = group player; | ||
hint str [_group, group player]; //[B Alpha 1-1,B Alpha 1-1] | hint str [_group, group player]; //[B Alpha 1-1,B Alpha 1-1] |
Revision as of 11:53, 11 January 2023
group auto becoming null
- Posted on March 31, 2015 - 14:58 (UTC)
- Rickb
- the green box above is wrong. GROUPS DO NOT GET DELETED AUTOMATICALLY IN ARMA3 IF EMPTY. you still have to delete manually. it does work this way: {if (count units _x==0) then {deleteGroup _x}} forEach allGroups; ..my experience..
I have prepared a simple demonstration of a group getting autodeleted:
[] spawn {
_group = group player;
hint str [_group, group player]; //[B Alpha 1-1,B Alpha 1-1]
sleep 1;
[player] join grpNull; //leave current group
hint str [_group, group player]; //[<NULL-group>,B Alpha 1-2]
};
Have you got an example to support your claim? Killzone Kid (talk) 13:09, 1 April 2015 (CEST)