playSoundUI: Difference between revisions
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|descr= Plays given [[CfgSounds]] sound or a [[Arma 3: Sound Files| sound file]] given by file path through a dedicated UI sound channel unaffected by the global mixer volumes. If the file path is given, the leading slash will be ignored. | |descr= Plays given [[CfgSounds]] sound or a [[Arma 3: Sound Files| sound file]] given by file path through a dedicated UI sound channel unaffected by the global mixer volumes. If the file path is given, the leading slash will be ignored. | ||
|s1= [[playSoundUI]] [sound, volume, soundPitch, isEffect] | |s1= [[playSoundUI]] [sound, volume, soundPitch, isEffect, offset] | ||
|p1= sound: [[String]] - [[CfgSounds]] class or file as used in [[playSound3D]] (See [[Arma 3: Sound Files]] for available file names) | |p1= sound: [[String]] - [[CfgSounds]] class or file as used in [[playSound3D]] (See [[Arma 3: Sound Files]] for available file names) | ||
Line 19: | Line 19: | ||
* 2.0 → Chipmunks | * 2.0 → Chipmunks | ||
|p4= isEffect: [[Boolean]] - (Optional, default [[false]]) If [[true]], diverts sound through effects channel (see [[fadeSound]], [[soundVolume]]) | |p4= isEffect: [[Boolean]] - (Optional, default [[false]]) If [[true]], diverts sound through effects channel (see [[fadeSound]], [[soundVolume]]) | ||
|p5= offset: [[Number]] - (Optional, default 0) Offset in seconds. Same as with [[playSound3D]] | |||
|p5since= arma3 2.14 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] or [[Number]] - id of the sound, since v2.14 | ||
|x1= <sqf>playSoundUI ["Alarm", 0.5, 0.5];</sqf> | |x1= <sqf>playSoundUI ["Alarm", 0.5, 0.5];</sqf> |
Revision as of 15:16, 24 February 2023
Description
- Description:
- Plays given CfgSounds sound or a sound file given by file path through a dedicated UI sound channel unaffected by the global mixer volumes. If the file path is given, the leading slash will be ignored.
- Groups:
- Sounds
Syntax
- Syntax:
- playSoundUI [sound, volume, soundPitch, isEffect, offset]
- Parameters:
- sound: String - CfgSounds class or file as used in playSound3D (See Arma 3: Sound Files for available file names)
- volume: Number - (Optional, default 1) Sound volume. A value greater than 5 gets capped
- soundPitch: Number - (Optional, default 1)
- 1.0 → normal
- 0.5 → Darth Vader
- 2.0 → Chipmunks
- isEffect: Boolean - (Optional, default false) If true, diverts sound through effects channel (see fadeSound, soundVolume)
- since 2.14
- offset: Number - (Optional, default 0) Offset in seconds. Same as with playSound3D
- Return Value:
- Nothing or Number - id of the sound, since v2.14
Examples
- Example 1:
- playSoundUI ["Alarm", 0.5, 0.5];
- Example 2:
- playSoundUI ["A3\Sounds_F\sfx\blip1.wss"];
- Example 3:
- Sound file extension must be specified even if a config entry has none:
playSoundUI ["A3\Sounds_F\sfx\alarm_independent", 5, 1]; // no sound playSoundUI ["A3\Sounds_F\sfx\alarm_independent.wss", 5, 1]; // alarm
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note