say2D

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Introduced with Arma 2 version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Plays given sound in 2D

Syntax

Syntax:
from say2D sound
Parameters:
from: Object - origin of the sound
sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Alternative Syntax

Syntax:
from say2D [sound, maxTitlesDistance, speed]
Parameters:
from: Object - origin of the sound
[sound, maxTitlesDistance, speed]: Array
sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed (Optional): Number - pitch of the sound. Default: 1.
Return Value:
Nothing

Alternative Syntax 2

Syntax:
[from, to] say2D sound
Parameters:
[from, to]: Array
from: Object - origin of the sound
to: Object - target
sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Alternative Syntax 3

Syntax:
[from, to] say2D [sound, maxTitlesDistance, speed]
Parameters:
[from, to]: Array
from: Object - origin of the sound
to: Object - target
[sound, maxTitlesDistance, speed]: Array
sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed (Optional): Number - pitch of the sound. Default: 1.
Return Value:
Nothing

Examples

Example 1:
Example needed

Additional Information

Multiplayer:
-
See also:
saysay3DplaySoundcreateSoundSource

Notes

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Notes

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