setVehicleRadar: Difference between revisions
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|x1= <sqf>_vehicle setVehicleRadar 1;</sqf> | |x1= <sqf>_vehicle setVehicleRadar 1;</sqf> | ||
|seealso= [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]] [[setVehicleReportOwnPosition]] [[reportRemoteTarget]] [[confirmSensorTarget]] | |seealso= [[isVehicleRadarOn]] [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]] [[setVehicleReportOwnPosition]] [[reportRemoteTarget]] [[confirmSensorTarget]] | ||
}} | }} |
Revision as of 12:54, 9 April 2023
Description
- Description:
- Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle setVehicleRadar rule
- Parameters:
- vehicle: Object - An AI-controlled vehicle
- rule: Number - Can be one of the following:
- 0 - automatic
- 1 - forced on
- 2 - forced off
- Return Value:
- Nothing
Examples
- Example 1:
- _vehicle setVehicleRadar 1;
Additional Information
- See also:
- isVehicleRadarOn vehicleReportRemoteTargets setVehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget confirmSensorTarget
Notes
-
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