fadeEnvironment: Difference between revisions

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|descr= Changes the master environment volume smoothly within the given time and is different from [[enableEnvironment]] global mute option. The default volume is 1.<br>
|descr= Changes the master environment volume smoothly within the given time and is different from [[enableEnvironment]] global mute option. The default volume is 1.<br>
Influenced sounds among others are:
Influenced sounds, among others, are:
{{Columns|2|
{{Columns|2|
* forest sounds (birds, crickets, ...)
* forest sounds (birds, crickets, ...)
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* object sounds (air conditioners, ...)
* object sounds (air conditioners, ...)
* {{GVI|arma3|2.06|size= 0.75}} thunder
* {{GVI|arma3|2.06|size= 0.75}} thunder
|shrink= y
}}
}}



Latest revision as of 16:30, 17 April 2023

Hover & click on the images for description

Description

Description:
Changes the master environment volume smoothly within the given time and is different from enableEnvironment global mute option. The default volume is 1.
Influenced sounds, among others, are:
  • forest sounds (birds, crickets, ...)
  • waves
  • wind
  • rain
  • object sounds (air conditioners, ...)
  • Arma 3 logo black.png2.06 thunder
Groups:
Sounds

Syntax

Syntax:
time fadeEnvironment volume
Parameters:
time: Number - fade interval in seconds
volume: Number - speech volume in range 0..1
Return Value:
Nothing

Examples

Example 1:
5 fadeEnvironment 0.1;

Additional Information

See also:
environmentVolume fadeSpeech fadeRadio fadeSound fadeMusic soundVolume musicVolume radioVolume speechVolume enableEnvironment environmentEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note