enableCopilot: Difference between revisions
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<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-02-17</dd> | ||
<dt class="note">[[User:Strangepete|Strangepete]]</dt> | <dt class="note">[[User:Strangepete|Strangepete]]</dt> | ||
<dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true. | <dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true. |
Revision as of 23:04, 13 May 2023
Description
- Description:
- Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers the "ControlsShifted" event handler.
- Multiplayer:
- Execute this command globally (e.g with remoteExec) to have it synced on all clients.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object - vehicle on which to toggle copilot actions
- enable: Boolean - enable or disable
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- isCopilotEnabled currentPilot
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-02-17
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions.