createTrigger – Talk
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::From my experience there's no working way to remove triggersiin MP.--[[User:Raedor|raedor]] 15:17, 19 May 2007 (CEST) | ::From my experience there's no working way to remove triggersiin MP.--[[User:Raedor|raedor]] 15:17, 19 May 2007 (CEST) | ||
I will test it. But hopefully that is not true. If it is we need to have BIS add this ability. We need to be able to manage server impact by controlling the amount of triggers we have. Any object that we make on the map we should have a way to name and delete that object. Right? |
Revision as of 17:06, 19 May 2007
So... can anyone enumerate the types? Of course, the ones added through addons might be too much to ask for. --MaHuJa 19:22, 29 December 2006 (CET)
- EmptyDetector should be the only type in ArmA besides those added by addons. --TeRp 22:29, 29 December 2006 (CET)
How do you Remove a Trigger you created?
// How do you delete a Trigger you dynamically created?
_Trig = createTrigger ["EmptyDetector", [0, 0, 0] ];
// Now we should delete this trigger since we no longer need it as I have // heard the more Triggers you have the more it impacts the server. // Currently I cannot find a command to accomplish this.
_Trig = nil;
// Would this work?
- Use deleteVehicle _Trig to remove it. --Kronzky 09:29, 19 May 2007 (CEST)
- From my experience there's no working way to remove triggersiin MP.--raedor 15:17, 19 May 2007 (CEST)
I will test it. But hopefully that is not true. If it is we need to have BIS add this ability. We need to be able to manage server impact by controlling the amount of triggers we have. Any object that we make on the map we should have a way to name and delete that object. Right?