preloadCamera: Difference between revisions
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|x1= <code>[[ | |x1= <code>[[waitUntil]] {[[spawn]] {preloadCamera [[markerPos]] "cam_location_2" } }</code> |= Example 1 | ||
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Revision as of 15:14, 22 May 2007
Description
- Description:
- Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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