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| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner).
| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit.


If used on vehicle, name of first crew member (in order commander, driver, gunner). |= Description
If used on vehicle, name of first crew member (in order commander, driver, gunner). |= Description

Revision as of 08:46, 30 May 2007

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Description

Description:
The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner).
Groups:
Uncategorised

Syntax

Syntax:
name object
Parameters:
object: Object
Return Value:
String

Examples

Example 1:
_name = name vehicle player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement: hint format["Unit's name: %1",_unitobject]

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