runInitScript – Talk
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So, does anyone know anymore about this command? | So, does anyone know anymore about this command? | ||
I just added it to a script that gets called by the 'Killed' event attach to a unit and got CTD'd in v1.05, v1.07.5157.--[[User:Sy|Sy]] 13:38, 30 May 2007 (CEST) | I just added it to a script that gets called by the 'Killed' event attach to a unit and got CTD'd in v1.05, v1.07.5157.--[[User:Sy|Sy]] 13:38, 30 May 2007 (CEST) | ||
What's the reason in this command ? Any difference with exec "init.sqs" ??? --[[User:Bdfy|Bdfy]] 31 May 2007 |
Revision as of 21:37, 31 May 2007
Is this really OFP command? I saw it first time today and testing it ingame have no results - init.sqs did not started. It's also not mentioned in OFP Version history. --Str 19:34, 11 September 2006 (CEST)
Localisation on Client or Server
More importantly what is the effect of localisation, does this command run everywhere or just the host executing the command ?
ie. if I run this on a dedicated server, then all kinds of madness could ensue. see also http://community.bistudio.com/wiki/Talk:Init.sqs
So, does anyone know anymore about this command? I just added it to a script that gets called by the 'Killed' event attach to a unit and got CTD'd in v1.05, v1.07.5157.--Sy 13:38, 30 May 2007 (CEST)
What's the reason in this command ? Any difference with exec "init.sqs" ??? --Bdfy 31 May 2007