Spearhead 1944 Code Snippets: Difference between revisions

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[[Category: Spearhead 1944}}
[[Category: Spearhead 1944]]

Revision as of 13:53, 5 August 2023

Determine positions of craters on terrain

The craters that are part of the terrain, are not objects.

Normandy-Crater.jpg

They usually have crater decals in them but the once present on the terrain do not link to the config versions which makes detecting them is harder.

In order to detect craters within 10 meters around the player, use the following code:

(nearestObjects [player, [], 10]) select { ((getModelInfo _x) # 0) in ["spe_crater_decal_large.p3d","spe_crater_decal_small.p3d"] };