BIS fnc taskSetDestination: Difference between revisions
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|arg= global|eff= global | |arg= global|eff= global | ||
|descr= Set a task's destination. {{Feature| | |descr= Set a task's destination. {{Feature|informative|See [[Arma 3: Task Framework]] for more information.}} | ||
|s1= [taskName, destination] call [[BIS_fnc_taskSetDestination]] | |s1= [taskName, destination] call [[BIS_fnc_taskSetDestination]] | ||
Line 14: | Line 14: | ||
|p1= taskName: [[String]] | |p1= taskName: [[String]] | ||
|p2= destination: [[Object]], [[Array]], [[Position]] or [[String]] - | |p2= destination: [[Object]], [[Array]], [[Position]] or [[String]] - task destination: | ||
*[[Object]] | * [[Object]] - task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden | ||
*[ [[Object]] | * [[Array]] format [object, forceRealPosition]: | ||
*[[Position]] | ** object: [[Object]] - same as above | ||
*[[String]] | ** forceRealPosition: [[Boolean]] - whether or not the task will be on exact object position even if the player does not know about the object | ||
* [[Position]] - task will be on given positon | |||
* [[String]] - marker name. Task will be at markers current position (Won't update if marker was moved) | |||
|r1= [[String]] - | |r1= [[String]] - task ID | ||
|x1= <sqf>["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;</sqf> | |x1= <sqf>["BIS_task_01", [1337, 1337, 0]] call BIS_fnc_taskSetDestination;</sqf> | ||
|seealso= [[Arma 3: Task Framework]] | |seealso= [[Arma 3: Task Framework]] | ||
}} | }} |
Revision as of 01:28, 11 September 2023
Description
Syntax
- Syntax:
- [taskName, destination] call BIS_fnc_taskSetDestination
- Parameters:
- taskName: String
- destination: Object, Array, Position or String - task destination:
- Object - task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
- Array format [object, forceRealPosition]:
- Position - task will be on given positon
- String - marker name. Task will be at markers current position (Won't update if marker was moved)
- Return Value:
- String - task ID
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Task Framework
Notes
-
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