preloadCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
BrettMayson (talk | contribs) mNo edit summary |
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|s1= [[preloadCamera]] position | |s1= [[preloadCamera]] position | ||
|p1= position: [[Array]] | |p1= position: [[Array]] format [[Position]] | ||
|r1= [[Boolean]] | |r1= [[Boolean]] |
Revision as of 21:32, 28 September 2023
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
- Groups:
- Camera Control
Syntax
- Syntax:
- preloadCamera position
- Parameters:
- position: Array format Position
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- camPreload camPreloaded
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control