BIS fnc sceneIntruderDetector: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )C([a-z])" to "$1c$3")
Line 20: Line 20:
|s1= [sceneCenter, triggerSize] call [[BIS_fnc_sceneIntruderDetector]]
|s1= [sceneCenter, triggerSize] call [[BIS_fnc_sceneIntruderDetector]]


|p1= sceneCenter: [[Array]] - (Optional, default [[position]] [[player]]) Center position of scene
|p1= sceneCenter: [[Array]] - (Optional, default [[position]] [[player]]) center position of scene


|p2= triggerSize: [[Array]] - (Optional, default [60,60]) Trigger size as array in format:<br>
|p2= triggerSize: [[Array]] - (Optional, default [60,60]) Trigger size as array in format:<br>

Revision as of 12:22, 8 November 2023

Hover & click on the images for description

Description

Description:
Checks if there are intruders during scene. All intruders during scene will be disabled if they will get into the detector trigger. Checking is deactivated by passing
BIS_sceneIntruderDetectorLogic setVariable ["_detectInProgress", false];
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[sceneCenter, triggerSize] call BIS_fnc_sceneIntruderDetector
Parameters:
sceneCenter: Array - (Optional, default position player) center position of scene
triggerSize: Array - (Optional, default [60,60]) Trigger size as array in format:
0: Number - Size A
1: Number - Size B
Return Value:
Nothing

Examples

Example 1:
[[1337,1337,0],[42,42]] call BIS_fnc_sceneCreateSceneTrigger;

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note