BIS fnc nearestHelipad: Difference between revisions
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|p2= radius: [[Number]] - (Optional, default 999999) Radius of the area to search in meters | |p2= radius: [[Number]] - (Optional, default 999999) Radius of the area to search in meters | ||
|p3= random: [[Boolean]] - (Optional, default [[false]]) | |p3= random: [[Boolean]] - (Optional, default [[false]]) if [[true]] a random helipad will be selected if multiple are found | ||
|p4= types: [[Array]] - (Optional, default ["Heliport"]) Location types to be searched for. See [[nearestLocations]] for more information {{Feature|arma3|Default value won't work in {{arma3}}. Only types listed in CfgLocationTypes are supported}} | |p4= types: [[Array]] - (Optional, default ["Heliport"]) Location types to be searched for. See [[nearestLocations]] for more information {{Feature|arma3|Default value won't work in {{arma3}}. Only types listed in CfgLocationTypes are supported}} |
Revision as of 12:29, 8 November 2023
Description
- Description:
- Finds the nearest helipad of given type.
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [position, radius, random, types] call BIS_fnc_nearestHelipad
- Parameters:
- position: Array format Position - (Optional, default position vehicle player) center position
- radius: Number - (Optional, default 999999) Radius of the area to search in meters
- random: Boolean - (Optional, default false) if true a random helipad will be selected if multiple are found
- types: Array - (Optional, default ["Heliport"]) Location types to be searched for. See nearestLocations for more information
- Return Value:
- Array in format:
Examples
- Examples:
- Example needed
Additional Information
- See also:
- nearestObjects
Notes
-
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