BIS fnc objectInventoryAnimatedOpen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
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|p1= object: [[Object]] - Object | |p1= object: [[Object]] - Object | ||
|p2= animationArray: [[Array]] - | |p2= animationArray: [[Array]] - an Array in form of:<br> | ||
0: [[String]] - Animation Name<br> | 0: [[String]] - Animation Name<br> | ||
1: [[Number]] - Animation phase | 1: [[Number]] - Animation phase |
Revision as of 12:40, 8 November 2023
Description
- Description:
- Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [object, animationArray] call BIS_fnc_objectInventoryAnimatedOpen
- Parameters:
- object: Object - Object
- animationArray: Array - an Array in form of:
0: String - Animation Name
1: Number - Animation phase - Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_objectInventoryAnimatedClose
Notes
-
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