BIS fnc disableRevive: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
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Line 10: | Line 10: | ||
|s1= [player] call [[BIS_fnc_disableRevive]] | |s1= [player] call [[BIS_fnc_disableRevive]] | ||
|p1= player: [[Object]] - | |p1= player: [[Object]] - affected player | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 12:40, 8 November 2023
Description
Syntax
- Syntax:
- [player] call BIS_fnc_disableRevive
- Parameters:
- player: Object - affected player
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_reenableRevive
Notes
-
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