BIS fnc updatePlayerArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
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|s1= [input] call [[BIS_fnc_updatePlayerArray]] | |s1= [input] call [[BIS_fnc_updatePlayerArray]] | ||
|p1= input: [[Array]] of [[Object]]s - | |p1= input: [[Array]] of [[Object]]s - array of old player objects | ||
|r1= [[Array]] - | |r1= [[Array]] - array with new player objects | ||
|x1= <sqf>private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;</sqf> | |x1= <sqf>private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;</sqf> |
Latest revision as of 12:40, 8 November 2023
Description
- Description:
- Updates dead player objects to their current respawned objects.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [input] call BIS_fnc_updatePlayerArray
- Parameters:
- input: Array of Objects - array of old player objects
- Return Value:
- Array - array with new player objects
Examples
- Example 1:
Additional Information
- See also:
- player allPlayers playableUnits
Notes
-
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