addWeaponWithAttachmentsCargoGlobal: Difference between revisions
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|s1= container [[addWeaponWithAttachmentsCargoGlobal]] [weaponConfiguration, weaponsCount] | |s1= container [[addWeaponWithAttachmentsCargoGlobal]] [weaponConfiguration, weaponsCount] | ||
|p1= container: [[Object]] - | |p1= container: [[Object]] - container to add the weapon to. Might be a backpack, ammobox or vehicle. | ||
|p2= weaponConfiguration: [[Array]] in format [weapon, muzzle, flashlight, optics, primaryMuzzle, secondaryMuzzle, bipod] | |p2= weaponConfiguration: [[Array]] in format [weapon, muzzle, flashlight, optics, primaryMuzzle, secondaryMuzzle, bipod] |
Revision as of 13:59, 8 November 2023
Description
- Description:
- Adds a weapon into the cargo space of a vehicle / box with given attachments / magazines. Ignores available cargo space. If the weapon class has any pre-attached items (LinkedItems), they are removed and new items, supplied via command arguments, are added.
- Groups:
- Vehicle Inventory
Syntax
- Syntax:
- container addWeaponWithAttachmentsCargoGlobal [weaponConfiguration, weaponsCount]
- Parameters:
- container: Object - container to add the weapon to. Might be a backpack, ammobox or vehicle.
- weaponConfiguration: Array in format [weapon, muzzle, flashlight, optics, primaryMuzzle, secondaryMuzzle, bipod]
- weapon: String - Weapon class name from CfgWeapons
- muzzle: String - Muzzle attachment class name. Use "" if not needed.
- flashlight: String - Side rail attachment class name. Use "" if not needed.
- optics: String - Top rail attachment class name. Use "" if not needed.
- primaryMuzzle: Array in format [primaryMuzzleMagazine, primaryAmmoCount] - Use [] if not needed
- secondaryMuzzle: Array in format [secondaryMuzzleMagazine, secondaryAmmoCount] - Use [] if not needed
- bipod: String - Underbarrel rail attachment class name. Use "" if not needed.
- weaponsCount: Number - Number of weapons to add
- Return Value:
- Nothing
Examples
- Example 1:
- cursorObject addWeaponWithAttachmentsCargoGlobal [["arifle_MX_GL_F", "muzzle_snds_H", "", "optic_aco", ["30Rnd_65x39_caseless_mag", 15], ["3Rnd_HE_Grenade_shell", 2], ""], 2];
- Example 2:
- Add five MX GL rifles, each with flashlight side attachment, a full 30 rounds magazine loaded into the gun and a full 3Rnd HE grenade magazine loaded into the grenade launcher:
cursorObject addWeaponWithAttachmentsCargoGlobal [["arifle_MX_GL_F", "", "acc_flashlight", "", ["30Rnd_65x39_caseless_mag", 30], ["3Rnd_HE_Grenade_shell", 2], ""], 5];
- Example 3:
- Add one MX rifle without any attachments or magazines event though the class has linked items:
cursorObject addWeaponWithAttachmentsCargoGlobal [["arifle_MX_Holo_pointer_F", "", "", "", [], [], ""], 1];
- Example 4:
- Add all weapons on player with attachments:
Additional Information
- See also:
- addWeaponWithAttachmentsCargo weaponsItems addWeaponCargo addWeaponCargoGlobal clearWeaponCargo getWeaponCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 28, 2020 - 20:57 (UTC)
-
This command also allows you to add a weapon with attachments directly to the players backpack.
(backpackContainer player) addWeaponWithAttachmentsCargoGlobal [["arifle_MX_F","muzzle_snds_H","acc_pointer_IR","optic_Hamr",["30Rnd_65x39_caseless_mag",30],[],"bipod_03_F_blk"], 1];