BIS fnc isUnitVirtual: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *O([a-z])" to "$1 - o$2")
 
Line 10: Line 10:
|s1= [object] call [[BIS_fnc_isUnitVirtual]]
|s1= [object] call [[BIS_fnc_isUnitVirtual]]


|p1= object: [[Object]] - Object to be turned into virtual unit
|p1= object: [[Object]] - object to be turned into virtual unit


|r1= [[Boolean]] - [[true]] if virtual unit
|r1= [[Boolean]] - [[true]] if virtual unit

Latest revision as of 14:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Return if unit is virtual (used for example for Zeus players).
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_isUnitVirtual
Parameters:
object: Object - object to be turned into virtual unit
Return Value:
Boolean - true if virtual unit

Examples

Example 1:
private _isVirtual = someObject call BIS_fnc_isUnitVirtual;

Additional Information

See also:
BIS_fnc_initVirtualUnit

Notes

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