BIS fnc sceneSetPosFormation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *T([a-z])" to "$1 - t$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *F([a-z ])" to "$1 - f$2") |
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|p3= [[Object]] - talking partner of scene initiator | |p3= [[Object]] - talking partner of scene initiator | ||
|p4= [[String]] - | |p4= [[String]] - formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE | ||
|p5= [[Number]] - true / false in format [[Number]] (0 = false, 1 = true), determines debug mode (showing markers). | |p5= [[Number]] - true / false in format [[Number]] (0 = false, 1 = true), determines debug mode (showing markers). |
Latest revision as of 15:29, 8 November 2023
Description
- Description:
- Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- param spawn BIS_fnc_sceneSetPosFormation
- Parameters:
- Array - array of units involved
- Object - scene initiator
- Object - talking partner of scene initiator
- String - formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
- Number - true / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
- Number - (Optional, default 0) - determines angle offset
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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