BIS fnc respawnMenuInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )R([a-z])" to "$1r$3") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2") |
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|s1= [player, respawnDelay, revive] call [[BIS_fnc_respawnMenuInventory]] | |s1= [player, respawnDelay, revive] call [[BIS_fnc_respawnMenuInventory]] | ||
|p1= player: [[Object]] - | |p1= player: [[Object]] - player unit | ||
|p2= respawnDelay: [[Number]] - (Optional, default 3) respawn delay | |p2= respawnDelay: [[Number]] - (Optional, default 3) respawn delay |
Latest revision as of 15:45, 8 November 2023
Description
Syntax
- Syntax:
- [player, respawnDelay, revive] call BIS_fnc_respawnMenuInventory
- Parameters:
- player: Object - player unit
- respawnDelay: Number - (Optional, default 3) respawn delay
- revive: Boolean - (Optional, default false) if unit was revived
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Respawn
Notes
-
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