BIS fnc reviveSecureUnit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2")
 
Line 10: Line 10:
|s1= [unit, source] call [[BIS_fnc_reviveSecureUnit]]
|s1= [unit, source] call [[BIS_fnc_reviveSecureUnit]]


|p1= unit: [[Object]] - Unit to be checked
|p1= unit: [[Object]] - unit to be checked


|p2= source: [[Object]] - reviving unit
|p2= source: [[Object]] - reviving unit

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Make player secured (killed without execution penalties) by _source unit.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit, source] call BIS_fnc_reviveSecureUnit
Parameters:
unit: Object - unit to be checked
source: Object - reviving unit
Return Value:
Nothing

Examples

Example 1:
[player_1,player2] call BIS_fnc_reviveSecureUnit;

Additional Information

See also:
Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note