worldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *W([a-z ])" to "$1 - w$2") |
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Line 23: | Line 23: | ||
|s1= [[worldToScreen]] position | |s1= [[worldToScreen]] position | ||
|p1= position: [[Array]] - | |p1= position: [[Array]] - world position 2D [x,y] or [[Position#PositionAGL|PositionAGL]] | ||
|r1= [[Array]] - screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen. | |r1= [[Array]] - screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen. |
Revision as of 16:35, 8 November 2023
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - world position 2D [x,y] or PositionAGL
- Return Value:
- Array - screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- screenToWorld SafeZone
Notes
-
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