setDebriefingText: Difference between revisions
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{{Feature | Important | In order to benefit from alternative syntax functionality, there will have to be at least 3 arguments passed to the command. 2 arguments will trigger the old behaviour.}} | {{Feature | Important | In order to benefit from alternative syntax functionality, there will have to be at least 3 arguments passed to the command. 2 arguments will trigger the old behaviour.}} | ||
[[ | [[File:endMission.jpg|400px]] [[File:failMission.jpg|400px]] | ||
|s1= endType [[setDebriefingText]] [title, description] | |s1= endType [[setDebriefingText]] [title, description] |
Revision as of 23:09, 20 November 2023
Description
- Description:
- Sets debriefing title, text, subtitle, picture and background for a mission ending. The end type could be the engine-defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), config-defined (see CfgDebriefing) or, with an alternative syntax of this command, any String. Given texts will be used to replace the corresponding texts on the debriefing screen.
- Groups:
- Briefing
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String - engine type
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- endType setDebriefingText [title, description, subtitle, picture, background]
- Parameters:
- endType: String - any name
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- subtitle: String - subtitle text on the debriefing screen (Must be set to use this syntax, even if to empty string "")
- picture: String - (Optional) title picture
- background: String - (Optional) background picture
- Return Value:
- Nothing
Examples
- Example 1:
- _currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];
Additional Information
- See also:
- getDebriefingText disableDebriefingStats enableDebriefingStats endMission failMission missionEnd
Notes
-
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