BIS fnc unflipThing: Difference between revisions
Jump to navigation
Jump to search
m (2.16 -> 2.18) |
Lou Montana (talk | contribs) m (Text replacement - "↵|version1= 2.18" to " |version1= 2.18 |branch= dev") Tag: Reverted |
||
Line 3: | Line 3: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 2.18 | |version1= 2.18 | ||
|branch= dev | |||
|gr1= Vehicles | |gr1= Vehicles |
Revision as of 21:50, 17 April 2024
Description
- Description:
- Called by unflip thing action. Can be used to unflip vehicle without transition. The caller is made invincible during flipping and the original isDamageAllowed state is set afterward.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [caller, thing] call BIS_fnc_unflipThing
- Parameters:
- caller: Object - the unit that called the action, used in context of the unflip action
- thing: Object - the thing that should be flipped
- Return Value:
- Boolean - true
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unflipVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note