getPosASL: Difference between revisions
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| Returns the object position | | Returns the object position height above sea level. |= Description | ||
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|x1= <code>getPosASL [[player]]</code> |= Example 1 | |x1= <code>_AslPosn<nowiki>=</nowiki>getPosASL [[player]]</code> |= Example 1 | ||
|x2= <code>hint format["position above sea level: %1",(getPosASL player) select 2]</code> |= Example 2 | |x2= <code>hint format["position above sea level: %1",(getPosASL player) select 2]</code> |= Example 2 | ||
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Revision as of 01:46, 27 August 2007
Description
- Description:
- Returns the object position height above sea level.
- Groups:
- Uncategorised
Syntax
- Syntax:
- PositionASL = getPosASL obj
- Parameters:
- obj Object
- Return Value:
- Array
Examples
- Example 1:
_AslPosn=getPosASL player
- Example 2:
hint format["position above sea level: %1",(getPosASL player) select 2]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 23 Feb, 2007
- Dr_Eyeball
- getPosASL obj select 2 might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.