Character Gear Creation/Vest – Arma Reforger
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(Created page with "{{TOC|side}} == Tutorial Goal == {{Messagebox|In this tutorial you will learn about: * Importing vest FBX file * Adding sockets & skeleton * How to configure new vest|💬|#C...") |
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* Importing vest FBX file | * Importing vest FBX file | ||
* Adding sockets & skeleton | * Adding sockets & skeleton | ||
* How to configure new vest|💬|#CDF}}{{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through [[Arma_Reforger:Weapon_Creation|weapon creation tutorial]]''' to | * How to configure new vest|💬|#CDF}}{{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through [[Arma_Reforger:Weapon_Creation|weapon creation tutorial]]''' to familiarise with some of the concepts present in the '''Workbench'''.}} | ||
{{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewCharacter|Arma Reforger Samples Github repository}}'''.|📥|orange}} | {{Messagebox|Sources files for this tutorial can be found at '''{{Link|https://github.com/BohemiaInteractive/Arma-Reforger-Samples/tree/main/SampleMod_NewCharacter|Arma Reforger Samples Github repository}}'''.|📥|orange}} | ||
Latest revision as of 21:11, 24 May 2024
Tutorial Goal
Add New Vest
Structure Preparation
While sticking to official structure is not mandatory and there are no engine restrictions asset wise about it, it is recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.
Therefore, your first task will be preparing following file structure