worldToScreen: Difference between revisions
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|s2= camera [[worldToScreen]] position | |s2= camera [[worldToScreen]] position | ||
|p21= camera: [[Object]] - camera object | |p21= camera: [[Object]] - camera object | ||
|p22= position: [[Array]] - world position 2D [x,y] or [[Position#PositionAGL|PositionAGL]] | |p22= position: [[Array]] - world position 2D [x,y] or [[Position#PositionAGL|PositionAGL]] | ||
|r2= [[Array]] - screen position in [[SafeZone]] format [x, y], for the specified camera. Returns an empty array {{hl|[]}} if not on-screen. | |r2= [[Array]] - screen position in [[SafeZone]] format [x, y], for the specified camera. Returns an empty array {{hl|[]}} if not on-screen. | ||
Revision as of 20:46, 5 June 2024
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - world position 2D [x,y] or PositionAGL
- Return Value:
- Array - screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.
Alternative Syntax
- Syntax:
- camera worldToScreen position
- Parameters:
- camera: Object - camera object
- position: Array - world position 2D [x,y] or PositionAGL
- Return Value:
- Array - screen position in SafeZone format [x, y], for the specified camera. Returns an empty array [] if not on-screen.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- screenToWorld SafeZone
Notes
-
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