isPlayer: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''isPlayer''' | |[[Config]] '''isPlayer''' [[bject]]|= Syntax | ||
|p1= | |p1= [[Object]] |= Parameter 1 | ||
| [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>if (isPlayer | |x1= <code>if (isPlayer _Soldier1) then {_Soldier1 setDamage 1;};</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | |= See also |
Revision as of 14:44, 27 August 2007
Description
- Description:
- Check if given person is a human player.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then {_Soldier1 setDamage 1;};
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.