modelToWorld: Difference between revisions
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| [[Array]] |= Return value | | [[Array]] |= Return value | ||
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x1|<pre>_WorldPos=_object modelToWorld _ModelPos</pre> | |||
| |= See also | | [[worldToModel]] |= See also | ||
}} | }} |
Revision as of 07:51, 28 August 2007
Description
- Description:
- Converts position from object model space to world space.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
The worldPos parameter appears to be a relative offset to the position of object, so it can often simply be [0,0,0].
Example: to position an object _obj relative to the position of another object _RelObj with on offset of _Offset, try: _Offset = [_x,_y,_z]; _worldPos = _RelObj modelToWorld _Offset; _obj setPos _worldPos; - Posted on 16 Feb, 2007
- Manny
- The object model space has got its Z-Axis along the object's vectorUp, its Y-Axis along the object's vectorDir, while its X-Axis goes along vectorDir x VectorUp (meaning as the X-Axis in a right-handed cartesian coordiante system).