preloadObject: Difference between revisions

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m (Text replacement - "[] spawn" to "0 spawn")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 33: Line 33:
|r1= [[Boolean]] - [[true]] when preload is finished
|r1= [[Boolean]] - [[true]] when preload is finished


|x1= <sqf>0 spawn  
|x1= <sqf>
0 spawn  
{
{
waitUntil { 10 preloadObject "SoldierW" };
waitUntil { 10 preloadObject "SoldierW" };
hint "Preload finished";
hint "Preload finished";
};</sqf>
};
|x2= <sqf>0 spawn  
</sqf>
|x2= <sqf>
0 spawn  
{
{
waitUntil { 10 preloadObject leader player };
waitUntil { 10 preloadObject leader player };
hint "Preload finished";
hint "Preload finished";
};</sqf>
};
</sqf>


|seealso= [[preloadCamera]] [[preloadSound]] [[preloadTitleObj]] [[preloadTitleRsc]]
|seealso= [[preloadCamera]] [[preloadSound]] [[preloadTitleObj]] [[preloadTitleRsc]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.
Groups:
Object Manipulation

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number - distance at which preload the object
object: Object or String
  • Object - existing object
  • String - object classname - an object of that type must exist in the mission for it to have effect
Return Value:
Boolean - true when preload is finished

Examples

Example 1:
0 spawn { waitUntil { 10 preloadObject "SoldierW" }; hint "Preload finished"; };
Example 2:
0 spawn { waitUntil { 10 preloadObject leader player }; hint "Preload finished"; };

Additional Information

See also:
preloadCamera preloadSound preloadTitleObj preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note