preloadSound: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 29: Line 29:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>{
|x1= <sqf>
{
waitUntil {preloadSound _x};
waitUntil {preloadSound _x};
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");</sqf>
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
</sqf>
|seealso= [[preloadTitleRsc]]
|seealso= [[preloadTitleRsc]]
}}
}}

Latest revision as of 12:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note