Real Virtuality: Difference between revisions
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[[Real Virtuality]] is the engine behind most of [[{{Name|bi}}]] games (also previously referred to as "{{Link|#Poseidon}}") until the advent of [[Enfusion]]. | |||
It is responsible for handling the graphics, physics, scripting and the user interface. | It is responsible for handling the graphics, physics, scripting and the user interface. | ||
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=== Real Virtuality 1 === | === Real Virtuality 1 === | ||
* {{GameCategory|ofp|link=y}}: 1.00 - 1.46 | |||
* [[ | * {{GameCategory|ofp|link= y}}: 1.00 - 1.46 | ||
* [[{{ofpr}}]]: 1.75-1.99 | |||
* Virtual Battlespace 1: 1.75-2.12.14 | * Virtual Battlespace 1: 1.75-2.12.14 | ||
=== Real Virtuality 2 === | === Real Virtuality 2 === | ||
* {{GameCategory|ofpe|link=y}}: 2.85 | |||
* {{GameCategory|arma1|link=y}}: 5089 - 5151 - 5163 (See also [[ArmA: | * {{GameCategory|ofpe|link= y}}: 2.85 | ||
* {{GameCategory|arma1|link= y}}: 5089 - 5151 - 5163 (See also [[ArmA: Armed Assault: Version History#Build numbers|build numbers]]) | |||
* Virtual Battlespace 2: 1.19.5630 | * Virtual Battlespace 2: 1.19.5630 | ||
* Virtual Battlespace 2: VTK | * Virtual Battlespace 2: VTK | ||
=== Real Virtuality 3 === | === Real Virtuality 3 === | ||
* {{GameCategory|arma2|link=y}}: 57270 (v1.00) - 74450 (v1.08) (See also [[ | |||
* {{GameCategory|arma2oa|link=y}} 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]]) | * {{GameCategory|arma2|link= y}}: 57270 (v1.00) - 74450 (v1.08) (See also [[Arma 2: Version History#Build_Numbers|build numbers]]) | ||
* {{GameCategory|tkoh|link=y}} | * {{GameCategory|arma2oa|link= y}} 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]]) | ||
* {{GameCategory|tkoh|link= y}} | |||
=== Real Virtuality 4 === | === Real Virtuality 4 === | ||
* {{GameCategory|arma3|link=y}} | |||
* {{GameCategory|arma3|link= y}} | |||
=== Poseidon === | |||
"Poseidon" is the internally used name of the [[Real Virtuality]] engine, used to drive all {{Name|bi}} games from {{ofp}} to {{arma3}} (with the exception of {{Name|carriercommand}} which used the '''Enforce''' engine). | |||
An early version of the {{ofp}} engine can be downloaded {{Link|http://tom4897.info/?attachment_id{{=}}2258|here}}. | |||
<!-- ftp://www.flashpoint1985.com/flashpoint/demos/1997_Dawn_of_Flashpoint.zip --> | |||
[[Category:Projects]] | [[Category:Projects]] | ||
Latest revision as of 22:03, 15 September 2024
Real Virtuality is the engine behind most of Bohemia Interactive games (also previously referred to as "Poseidon") until the advent of Enfusion. It is responsible for handling the graphics, physics, scripting and the user interface.
The different versions of the engine are as follows:
Real Virtuality 1
- Operation Flashpoint: 1.00 - 1.46
- Operation Flashpoint: Resistance: 1.75-1.99
- Virtual Battlespace 1: 1.75-2.12.14
Real Virtuality 2
- Operation Flashpoint: Elite: 2.85
- ArmA: Armed Assault: 5089 - 5151 - 5163 (See also build numbers)
- Virtual Battlespace 2: 1.19.5630
- Virtual Battlespace 2: VTK
Real Virtuality 3
- Arma 2: 57270 (v1.00) - 74450 (v1.08) (See also build numbers)
- Arma 2: Operation Arrowhead 70996 (v1.50) - 76134 (v1.56) (See also build numbers)
- Take On Helicopters
Real Virtuality 4
Poseidon
"Poseidon" is the internally used name of the Real Virtuality engine, used to drive all Bohemia Interactive games from Operation Flashpoint to Arma 3 (with the exception of Carrier Command which used the Enforce engine). An early version of the Operation Flashpoint engine can be downloaded here.