onPlayerConnected: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (stringtype) |
||
Line 10: | Line 10: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''onPlayerConnected''' statement |= Syntax | | '''onPlayerConnected''' "statement" |= Syntax | ||
|p1= statement: [[String]] |= Parameter 1 | |p1= statement: [[String]] |= Parameter 1 |
Revision as of 16:26, 28 August 2007
Description
- Description:
- This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist.
- Multiplayer:
- The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- onPlayerDisconnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note