setMarkerShape: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}" to "{{Feature|informative| '''Multipla...) |
Killzone Kid (talk | contribs) No edit summary |
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|eff= global | |eff= global | ||
|descr= Selects shape (actual type) of the marker. | |descr= Selects shape (actual type) of the marker. Non-existing marker shape defaults to "RECTANGULAR". | ||
|mp= {{Feature|informative| | |mp= {{Feature|informative| |
Revision as of 19:54, 30 October 2024
Description
- Description:
- Selects shape (actual type) of the marker. Non-existing marker shape defaults to "RECTANGULAR".
- Multiplayer:
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerShape shape
- Parameters:
- markerName: String
- shape: String - the shape, can be one of:
- "ICON"
- "RECTANGLE"
- "ELLIPSE"
- "POLYLINE"
- Return Value:
- Nothing
Examples
- Example 1:
- "Marker1" setMarkerShape "RECTANGLE";
Additional Information
- See also:
- markerShape setMarkerShapeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect