enableReload: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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Line 21: | Line 21: | ||
|eff= local | |eff= local | ||
|descr= Enable / disable reload when magazine is empty. | |descr= Enable / disable AI unit auto-reload when magazine is empty Default - enabled. This is different from 'autoreload' congig property. | ||
|s1= object [[enableReload]] enable | |s1= object [[enableReload]] enable |
Revision as of 14:03, 2 November 2024
Description
- Description:
- Enable / disable AI unit auto-reload when magazine is empty Default - enabled. This is different from 'autoreload' congig property.
- Groups:
- Weapons
Syntax
- Syntax:
- object enableReload enable
- Parameters:
- object: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- reloadEnabled reload needReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Scripting Commands: Local Effect