getUnitFreefallInfo: Difference between revisions
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|p1= unit: [[Object]] - unit | |p1= unit: [[Object]] - unit | ||
|r1= [[Array]] | |r1= [[Array]] with [isFalling, isInFreefallPose, minFreefallHeight], where | ||
* isFalling: [[Boolean]] - [[true]] if unit is falling | * isFalling: [[Boolean]] - [[true]] if unit is falling | ||
* isInFreefallPose: [[Boolean]] - [[true]] if unit is in freefall pose | * isInFreefallPose: [[Boolean]] - [[true]] if unit is in freefall pose | ||
Revision as of 09:51, 2 January 2026
Description
- Description:
- Returns a unit's freefall information.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getUnitFreefallInfo unit
- Parameters:
- unit: Object - unit
- Return Value:
- Array with [isFalling, isInFreefallPose, minFreefallHeight], where
Examples
- Example 1:
- getUnitFreefallInfo player;
Additional Information
- See also:
- setUnitFreefallHeight getUserInfo getModelInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on May 08, 2023 - 04:26 (UTC)
- Note that command is supposed to be used on local units. When used on a remote unit, its return (isFalling) is unreliable and sometimes returns wrong values.