onPlayerConnected: Difference between revisions
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| This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. |= Description | | This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.|= Description | ||
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Revision as of 22:04, 26 September 2007
Description
- Description:
- This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
- Multiplayer:
- The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- onPlayerDisconnected
Notes
-
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